The sport has become so popular that surfing now represents a multi-billion dollar industry. Some people make a career out of surfing by receiving corporate sponsorships, competing in contests, or marketing and selling surf related products, such as equipment and clothing. Other surfers separate themselves from any and all commercialism associated with surfing. These soul surfers, as they are often called, practice the sport purely for personal enjoyment and many even find a deeper meaning through involving themselves directly with naturally occurring wave patterns and subscribe to ecocentric philosophies, or ecosophies.
Swell is generated when wind blows consistently over a large area of open water, called the wind's fetch. The size of a swell is determined by the strength of the wind, the length of its fetch and its duration. So, surf tends to be larger and more prevalent on coastlines exposed to large expanses of ocean traversed by intense low pressure systems.
Local wind conditions affect wave quality, since the rideable surface of a wave can become choppy in blustery conditions. Ideal surf conditions include a light to moderate strength "offshore" wind, since this blows into the front of the wave.
In order to know a surf break, one must be sensitive to each of these factors. Each break is different, since the underwater topography of one place is unlike any other. At beach breaks, even the sandbanks change shape from week to week, so it takes commitment to get good waves (a skill dubbed "broceanography" by California surfers). That's why surfers have traditionally regarded surfing to be more of a lifestyle than a sport. Of course, you can sometimes be lucky and just turn up when the surf is pumping. But, it is more likely that you will be greeted with the dreaded: "You should have been here yesterday." Nowadays, however, surf forecasting is aided by advances in information technology, whereby mathematical modelling graphically depicts the size and direction of swells moving around the globe.
The regularity of swell varies across the globe and throughout the year. During winter, heavy swells are generated in the mid-latitudes, when the north and south polar fronts shift toward the Equator. The predominantly westerly winds generate swells that advance eastward. So, waves tend to be largest on west coasts during the winter months. However, an endless train of mid-latitude cyclones causes the isobars to become undulated, redirecting swells at regular intervals toward the tropics.
East coasts also receive heavy winter swells when low pressure cells form in the sub-tropics, where their movement is inhibited by slow moving highs. These lows produce a shorter fetch than polar fronts, however they can still generate heavy swells, since their slower movement increases the duration of a particular wind direction. After all, the variables of fetch and duration both influence how long the wind acts over a wave as it travels, since a wave reaching the end of a fetch is effectively the same as the wind dying off.
During summer, heavy swells are generated when cyclones form in the tropics. Tropical cyclones form over warm seas, so their occurrence is influenced by El Niño & La Niña cycles. Their movements are unpredictable. They can even move westward, which is unique for a large scale weather system. In 1979, Tropical Cyclone Kerry wandered for 3 weeks across the Coral Sea and into Queensland, before dissipating.
The quest for perfect surf has given rise to a field of tourism based on the surfing adventure. Yacht charters and surf camps offer surfers access to the high quality surf found in remote, tropical locations, where tradewinds ensure offshore conditions. Since winter swells are generated by mid-latitude cyclones, their regularity coincides with the passage of these lows. So, the swells arrive in pulses, each lasting for a couple of days, with a couple of days between each swell. Since bigger waves break in a different configuration, a rising swell is yet another variable to consider when assessing how to approach a break.
Classification parameters
- Tube shape defined by length to width ratio
- Square: <1:1>
- Round: 1-2:1
- Almond: >2:1
- Tube speed defined by angle of peel line
- Fast: 30°
- Medium: 45°
- Slow: 60°
Surfing maneuvers
Surfing begins with the surfer eyeing a rideable wave on the horizon and then matching its speed (by paddling or sometimes, in huge waves, by tow-in). A common problem for beginners is not even being able to catch the wave in the first place, and one sign of a good surfer is being able to catch a difficult wave that other surfers can not.
Once the wave has started to carry the surfer forward, the surfer quickly jumps to his or her feet and proceeds to ride down the face of the wave, generally staying just ahead of the breaking part (white water) of the wave (in a place often referred to as "the pocket" or "the curl"). This is a difficult process in total, where often everything happens nearly simultaneously, making it hard for the uninitiated to follow the steps.
Surfers' skills are tested not only in their ability to control their board in challenging conditions and/or catch and ride challenging waves, but also by their ability to execute various maneuvers such as turning and carving. Some of the common turns have become recognizable tricks such as the "cutback" (turning back toward the breaking part of the wave), the "floater" (riding on the top of the breaking curl of the wave), and "off the lip" (banking off the top of the wave). A newer addition to surfing has been the progression of the "air" where a surfer is able to propel oneself off the wave and re-enter.
"Tube riding" is when a surfer maneuvers into a position where the wave curls over the top of him or her, forming a "tube" (or "barrel"), with the rider inside the hollow cylindrical portion of the wave. This difficult and sometimes dangerous procedure is arguably the most coveted and sought after goal in surfing.
"Hanging Ten" and "Hanging Five" are moves usually specific to longboarding. Hanging Ten refers to having both feet on the front end of the board with all ten of the surfer's toes off the edge, also known as noseriding. Hanging Five is having just one foot near the front, and five toes off the edge.
Common Terms:
- Regular foot - Right foot on back of board
- Goofy foot - Left foot on back of board
- Take off - the start of a ride
- Drop in - dropping into (engaging) the wave, most often as part of standing up
- Drop in on (or "cut off") - taking off on a wave in front of someone else (considered inappropriate)
- Snaking - paddling around someone to get into the best position for a wave (in essence, stealing it)
- Bottom turn - the first turn at the bottom of the wave
- Shoulder - the unbroken part of the wave
- Cutback - a turn cutting back toward the breaking part of the wave
- Fade - on take off, aiming toward the breaking part of the wave, before turning sharply and surfing in the direction the wave is breaking towards
- Over the falls - out of control, going over the front of the wave and wiping out
- Pump - an up/down carving movement that generates speed along a wave
- Stall - slowing down from weight on the tail of the board or a hand in the water
- Floater - riding up on the top of the breaking part of the wave
- Hang-five/hang-ten - putting five or ten toes respectively over the nose of a longboard
- Re-entry - hitting the lip vertically and re-rentering the wave in quick succession.
- Switch-foot - having equal ability to surf regular foot or goofy foot -- like being ambidextrous
- Tube riding - riding inside the curl of a wave
- Carve - turns (often accentuated)
- Off the Top - a turn on the top of a wave, either sharp or carving
- Snap - a quick, sharp turn off the top of a wave
- Fins-free snap - a sharp turn where the fins slide off the top of the wave
- Air/Aerial - riding the board briefly into the air above the wave, landing back upon the wave, and continuing to ride.
Surfing equipment
Surfing can be done on various pieces of equipment, including surfboards, bodyboards, wave skis, kneeboards and surf mat. Surfboards were originally made of solid wood and were generally quite large and heavy (often up to 12 feet long and 100 pounds / 45 kg). Lighter balsa wood surfboards (first made in the late 1940s and early 1950s) were a significant improvement, not only in portability, but also in increasing maneuverability on the wave.
Most modern surfboards are made of polyurethane foam (with one or more wooden strips or "stringers"), fiberglass cloth, and polyester resin. An emerging surf technology is an epoxy surfboard, which are stronger and lighter than traditional fiberglass.
Equipment used in surfing includes a leash (to keep a surfer's board from washing to shore after a "wipeout", and to prevent it from hitting other surfers), surf wax and/or traction pads (to keep a surfers feet from slipping off the deck of the board), and "fins" (also known as "skegs") which can either be permanently attached ("glassed-on") or interchangeable. In warmer climates swimsuits, surf trunks or boardshorts are worn, and occasionally rash guards; in cold water surfers can opt to wear wetsuits, boots, hoods, and gloves to protect them against lower water temperatures.
There are many different surfboard sizes, shapes, and designs in use today. Modern longboards, generally 9 to 10 feet in length, are reminiscent of the earliest surfboards, but now benefit from all the modern innovations of surfboard shaping and fin design.
The modern shortboard began its life in the late 1960s evolving up to today's common "thruster" style shortboard, a three fin design, usually around 6 to 7 feet in length.
Midsize boards, often called funboards, provide more maneuverability than a longboard, with more floatation than a shortboard. While many surfers find that funboards live up to their name, providing the best of both surfing modes, others are critical. "It is the happy medium of mediocrity," writes Steven Kotler. "Funboard riders either have nothing left to prove or lack the skills to prove anything." [1]
There are also various niche styles, such as the "Egg", a longboard-style short board, the "Fish", a short and wide board with a split tail and two or four fins, and the "Gun", a long and pointed board specifically designed for big waves.
Surfing dangers
Surfing, like all water sports, has the obvious inherent danger of drowning, however this danger can be higher than in other water sports. When surfing, a surfer should not assume that they will always have their board to keep them buoyant - the leg rope could break or fall off some other way, and the board could become separated from the surfer by unpredictable wave crashes. A surfer needs to be confident that he/she can safely swim back to the beach unaided without his/her board. However, even if a surfer is confident in their swimming ability, there is always the possibility that the surfer could become unconscious through a head collision with another surfer, their own board, or rocks, reefs, or hard sand on the bottom of the water, in which case they won't be able to swim at all. This is why it's also important to surf with others you know, or at least have someone watching out for you from the beach.
Sharks are also a danger for surfers, with attacks reported from surfers every year.
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